Saturday, June 4, 2016

Tweaking the Innovation



Tangible: Day passes will be simple paper tickets, will also come with brochures detailing aspects of VR and options for purchasing equipment.  Memberships will include durable plastic membership cards.

Office spaces will be rented out to companies working on VR.

The store will sell physical equipment including various VR Headsets, pre-built computers and computer components for DIY builders, various peripherals begin developed to compliment VR experiences, and packaged download codes for software.


Benefits:  Day passes will be cheap options allowing easy means for people to experience VR for the first time, or experience something new being showcased in the showroom.  Membership passes will be more expensive, but allow for unlimited access to the ever-changing experiences on display.

Various big name publishers and equipment manufacturers will be able to promote new products in the showroom in order to increase their exposure and boost sales.

Companies will be able to rent office space in order to be in a collaborative and innovation focused setting, with dedicated showroom space to demo whatever they're working on, also giving them access to customers who will be able to give them direct feedback to improve their products.

The store will contain knowledgable staff able to answer technical questions and offer advice to customers interested in the technology, and a variety of products will be on sale offering prebuilt solutions and individual components for the more technically savvy customers interested in DIY.



Augmentation:  The store will also contain a service department able to assist with technical problems customers experience, and will also offer in-home installation of VR equipment.  Customers will also be able to try equipment prior to purchase.

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